glGenTexturesEXT( n, texlist )
glBindTextureEXT( texlist[i] )
glTexImage[n]D[EXT](
GLenum target,
GLint level,
GLint
components/internalFormat,
GLsizei
w, [h, [d,]]
GLint border,
GLenum
format, type,
void *data );
|
glBindTextureEXT( texlist[i] )
glTexSubImage[n]DEXT(
GLenum target,
GLint level,
GLint
xoffset, [yoffset, [zoffset,]]
GLsizei
w, [h, [d,]]
GLenum
format, type,
void * data );
|
glXMakeCurrentReadSGI(
Display *dpy,
GLXDrawable
draw, read,
GLXContext gc );
glCopyTexImage2DEXT(
GLenum target,
GLint level,
GLenum
internalFormat,
GLint x, y, w, h,
GLint border );
|
glXMakeCurrentReadSGI(
Display *dpy,
GLXDrawable
draw, read,
GLXContext gc );
glCopyTexSubImage2DEXT(
GLenum target,
GLint level,
GLint
xoffset, yoffset,
GLint x, y, w, h );
|